pathfinder magic armor

This is called an armor specialization effect. The wearer gains SR 19 against any divine-origin spell, spell-like ability, or supernatural ability (such as a domain granted power or ability from an outsider serving a deity), and treats the armor's enhancement bonus as +2 higher against creatures with these abilities. The wielder can touch the wall with one hand and command it to revert to a tower shield either resting on the ground and balanced against his hand or strapped to his arm in the normal fashion. As a move action when the wearer is mounted, the plates of the armor expand and reposition to protect the wearer's mount. Craft Magic Arms and Armor, grease, invisibility, touch of the sea, Price 10,650 gp; Aura moderate transmutation; CL 9th; Weight Varies. This +1 heavy steel shield is made of metal, but its color is a flat black that seems to absorb light. +8 resistance bonus on saving throws against mind-affecting effects. In general, magic armor protects the wearer to a greater extent than non-magical armor. The cube has hardness 10 and 30 hit points per side. In most cases, though, using an item requires a standard action that does not provoke attacks of opportunity. When worn by a sufficiently evil character, it instead functions as +2 unrighteous chainmail. The bonus in question, as the title states, is an enhancement bonus. ; Barding 70 lbs. Below are lists of magic items that can be found in in Pathfinder: Kingmaker. The shield remains in wall form until destroyed or commanded to return to shield form. Only medium and heavy armors have armor specialization effects. When used to make a shield bash attack, stones fall from shield and cling to the target of the shield bash. The wearer can reintegrate a weapon back into the warden of the woods as a move action and restore the lost enhancement bonus. Magic Items and Bonus Stacking in Pathfinder . However, the casting time of a spell is the time r… The wearer can breathe underwater and can converse with any water-breathing creature with a language. Jump to: navigation, search. This battered +1 mithral breastplate bears a resemblance to a stylized turtle shell. The wall cannot appear in a space too small to accommodate it. Most good folk consider wearing the skins of intelligent creatures to be abhorrent. This +1 chainmail is attuned to a particular oracular mystery and contains a revelation associated with that mystery (see the oracle class description in the Advanced Player's Guide). Ten 100-gp gems adorn this +3 banded mail. Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Craft Magic Arms and Armor, fabricate, make whole, resist energy, and limited wish or miracle. (Likewise for magic shield bonuses.) Find a huge selection of magical special abilities that can be applied to armor and shields. Armor for Unusual Creatures: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies. On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance). This full plate is made of adamantine, giving its wearer damage reduction 3/—. This +4 full plate allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a contagion spell (Fortitude DC 14 negates). This armor is treated in all ways like medium armor, including when determining proficiency. It is considered light armor. Orange: OK options, or useful options that only apply in rare circumstances 3. 25% Max Dexterity. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Magic Vestment spell says you can imbue a suit of armor OR a shield with an enhancement bonus. This +2 hide armor is made from rhinoceros hide. Don't feel like reading through flavor text to get to the meat of abilities? The magic armor that intrepid heroes don in the face of danger is often the only thing that stands between a brave adventurer and a blade to the chest. Giants gain a +2 morale bonus on attack and damage rolls against the wearer, or +4 if the wearer's armor is made from the same kind of giant as the attacker. The same command word causes the armor to transform into the brooch. Craft Magic Arms and Armor, remove fear, shield of faith. If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet. Medium Armor Class. There are also separate tabs displaying valid properties individually for light armor, medium armor, heavy armor, bucklers, light shields, medium shields, and tower shields. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of –2. As per tabletop Pathfinder, these feats have a minimum caster level prerequisite the character must attain before the feat becomes available. Attacks sufficient to destroy one side of the cube cause it to immediately transform back into a shield, which loses half its hit points and gains the broken condition. When used to make a shield bash attack, the shield's wielder can make a bull rush maneuver as a free action against her target without provoking an attack of opportunity from the creature being bull rushed. Caster Level for Armor and Shields : The caster level of a magic shield or magic armor with a special ability is given in the item description. Light armor, a buckler, or a light shield can hold up to 3rdlevel spells; medium armor or a heavy shield can hold up to 6th-level spells; heavy armor or a tower shield can hold up to 9th-level spells. Faint abjuration; CL 3rd; Craft Magic Arms and Armor, resist energy; P… Price 7,170 gp; Aura faint abjuration; CL 5th; Weight 15 lbs. Craft Magic Arms and Armor, bleed, invisibility, silence. This mist moves with the character. If the wearer already has that revelation and the revelation grants an ability with a limited number of uses per day, the oracle can use that ability one additional time per day. Price 25,400 gp; Aura moderate evocation; CL 11th; Weight 35 lbs. Price 25,180 gp; Aura strong abjuration; CL 15th; Weight 15 lbs. This color remains dominant until the wearer changes it again. Ogre 39,165 gp; Hill Giant 46,665 gp; Stone, fire, or frost giant 54,165 gp; Troll 59,165 gp; Cloud giant 69,165 gp; Storm giant 76,665 gp. SOME bonuses do stack. Although the armor remains as heavy and bulky as normal full plate, the wearer of plate armor of the deep is treated as unarmored for purposes of Swim checks. It has no enhancement bonus, but its construction material makes it lighter than a normal wooden shield. This +1 shadow leather armor causes the wearer's skin to warp and distort into a welter of horrid scarification. This +1 breastplate is made of shining amber metal and decorated with faint motifs of the waves and water. Craft Magic Arms and Armor, bull's strength, gust of wind. 14 Armor Penalty-2 Spell Failure. The device of this +1 bashing heavy steel shield features a magical image of the trackless seas, complete with rolling waves and crashing whitecaps. Magic Vestment spell says you can imbue a suit of armor OR a shield with an enhancement bonus. //-->. Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge. Mail of malevolence hangs in rags and tatters and acts as nonmagical chainmail to wearers who lack at least a moderate evil aura (Core Rulebook 266). Given by or drops from Queen Ravena in Giggling Hill after solving The Ravenous Queen quest. This +2 heavy steel shield is fashioned to appear to be a roaring lion's head. If the zombie is destroyed or cannot reach the shield by the time it expires, placing the shield on a Medium humanoid corpse for 1 hour recreates the shield's skin. Activating a magic item is a standard action unless the item description indicates otherwise. All magic armors and shields are automatically considered to be of masterwork quality. Gamepedia. It can become a +1 greenwood club, a +1/+1 greenwood quarterstaff, or a +1 keen greenwood wooden stake. A collapsible tower's weight does not change when it takes tower shield form. Crafted from the flayed skin of a barbed devil, this imposing +2 spiked hide armor weighs half the normal weight. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. You can get most of these bonuses from magic items. If the wearer is swallowed whole, the attacker is automatically sickened and must succeed at a DC 13 Fortitude save at the beginning of its turn or be forced to regurgitate and drop the wearer harmlessly in an adjacent square (though the wearer is knocked prone during the regurgitation). ; Banded mail 35 lbs. It allows the wearer to continually utilize the effects of the spell water walk. This nonmagical heavy steel shield is made out of living steel. Once per day on command, the wielder can use the maelstrom shield to emit a stream of water as the hydraulic push spell. Gamepedia. This +1 full plate is decorated with a wave and fish motif and often has tiny fins and scales worked into the design. When used to make a shield bash attack, the shield's wielder can make a trip attack as a free action against the same target without provoking an attack of opportunity from the creature being tripped. The wearer can command the swarm to move (including changing the shape of the swarm) as a move action, but the swarm must remain adjacent to her. In general, magic armor protects the wearer to a greater extent than non-magical armor. Once per round as an immediate action, this +3 arrow deflection buckler can be used to block an incoming melee attack. This transformation lasts up to 15 minutes, and ends when the wearer commands. Price 36,155 gp; Aura strong abjuration; CL 14th; Weight 15 lbs. The following section includes armors with unusual powers and magical abilities. Fired spines regenerate each day. Singing Steel Breastplate is a magic armor in Pathfinder: Kingmaker. It has no armor check penalty or arcane spell failure chance, and it allows the wielder to use feather fall on himself once per day. If the weapon already has the broken condition, it is instead destroyed. Equipment (Non-Magical) Magic Items Technology. In addition, once per day as a standard action, the wielder can release a wave of positive energy that panics undead, as the Turn Undead feat (Will DC 20 negates).